As a character animator, I help tell a story by way of creating a believable character performance and the illusion that the character I am animating has thoughts, feelings, and a personality. I work with a lot of modeling, rigging and animation techniques. As an animation supervisor, I work with the animation crew to help bring the directors’ vision of the characters to the screen.
CAREER
Multimedia Artists and Animators
Overview
Salary Median (2017)
$70,530
Projected Job Growth (2016-2026)
+8.4% (as fast as the average)
Most Common Level of Education
Bachelor's Degree
Career
Roadtrip Nation Leaders in This Career
What Multimedia Artists and Animators Do
Create special effects, animation, or other visual images using film, video, computers, or other electronic tools and media for use in products or creations, such as computer games, movies, music videos, and commercials.
Other Job Titles Multimedia Artists and Animators May Have
3D Animator, 3D Artist, Animation Director, Animator, Art Director, Artist, Creative Director, Graphic Artist, Graphic Designer, Illustrator
How Leaders Describe a Typical Day at Work
I work on the same film for roughly about 3 years. The first year, I do a lot of conceptual work thinking about what the look of the film is going to be and sourcing the technology we are going to need to pull it off. The second year is when more people start joining the team and we start to create things for the film. This stage is a lot of reviews, budget meetings, etc. The third year, I spend a lot of time in front of a computer helping solve technical and artistic problems with my team.
Tasks & Responsibilities May Include
- Design complex graphics and animation, using independent judgment, creativity, and computer equipment.
- Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs.
- Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.
- Assemble, typeset, scan and produce digital camera-ready art or film negatives and printer's proofs.
- Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.
This page includes information from theO*NET 25.0 Databaseby the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA). Used under theCC BY 4.0license. O*NET® is a trademark of USDOL/ETA.