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Raza Ahmad
Raza Ahmad
01:17

Raza Ahmad

Niantic

Commerce, CA USA

"Equal parts perseverance, hard work, and luck. You need all three working in your favor in order to put the wind in your sails."

Career Roadmap

Raza's work combines: Technology, Design, and Communicating / Sharing Stories

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Day In The Life

Narrative Creation & Game Design

I develop story and gameplay ideas for augmented reality games like Pokémon Go.

02:44

Day In The Life Of A Game Designer

My Day to Day

My day always starts with coffee (and that continues throughout the day). I spend a couple of hours syncing with my team to go over the current things we are working on and to brainstorm ideas and plans. My role within the company is cross-functional so I spend a lot of time communicating with a variety of people across the company working on sub-tasks and problem-solving. Later in the day, I go into quiet time which is my time to work on my own to get things I'm working on done.

Skills & Education

Advice for getting started

Games are inherently subjective. Not everyone is going to love the games I make. I believe in my vision for a particular game and commit to it in order to allow it to come to fruition. At the same time, I value these types of opinions so that I can make the best game possible.

Here's the path I took:

  • High School

  • Bachelor's Degree

    Drama and Dramatics/Theatre Arts, General

    Claremont McKenna College

  • Bachelor's Degree

    General Literature

    Claremont McKenna College

  • Graduate Degree

    Cinematography and Film/Video Production

    University of California-Los Angeles

Life & Career Milestones

My path in life took a while to figure out

  • 1.

    Born and raised in Pakistan—his mother was a social activist and got him involved in the street theater that evolved out of those activist movements.

  • 2.

    He continued to study theater formally for most of his life and went on to earn a bachelor’s degree in theater from Claremont McKenna College in Claremont, California.

  • 3.

    He then went on to earn his master’s degree in film from the University of California, Los Angeles—says he viewed this transition from theater to film as a natural evolution.

  • 4.

    After taking a few game design courses in graduate school, he began freelancing in that field, as well as in motion graphics and web design.

  • 5.

    In 2012, he was recruited to work for Niantic Labs, which was a startup within Google, working on Ingress, a location-based, augmented reality mobile mystery game.

  • 6.

    In 2015, when Niantic became an independent company, he joined the group of creative directors responsible for developing one of the biggest gaming sensations in decades, Pokémon GO.

  • 7.

    His work has mainly become focused on developing the intellectual property that Niantic owns and helping to manage the live-action games that they have become known for.

  • 8.

    He is passionate about utilizing augmented and virtual reality technologies to further the storytelling narratives within his designs and explore new ways to elevate them.

Defining Moments

How I responded to discouragement

  • THE NOISE

    Messages from Society in general:

    I don't like this game.

  • How I responded:

    Games are inherently subjective. Not everyone is going to love the games I make. I believe in my vision for a particular game and commit to it in order to allow it to come to fruition. At the same time, I value these types of opinions so that I can make the best game possible.