
Trevor Mower
Chief Creative Officer
OMEGABYTE 3D
OMEGABYTE 3D
Chief Creative Officer
I create innovative and futuristic 3D architectural visualizations for my clients.
I work from home exclusively, so they'd see me communicating with my partner and getting my tasks for the day. Then I'd work on 3D modeling, design, lighting, texturing, etc. on a wide variety of different software platforms. Basically, they'd see the overall process of me taking flat, 2D files of construction drawings (and/or drone footage of a construction site) and building these 3D models out of essentially nothing; I bring my clients' visions to life.
98% of my training came from real-world experience. I subscribe to a lot of online programs and resources (by top visualization names like Peter Guthrie, Ronen Bekerman, Grant Warwick, etc.) Those can teach you theories and techniques, and then it's up to you to put them into practice through experience.
Here's the first step for high school students
1. Know your artists; there's always going to be someone better than you that can inspire you. Look at professional work and get inspired to work hard and someday beat those guys out for jobs. 2. Go to a school where you'll be challenged, especially if you already know that design is something you want to pursue. You want to have peers who align with your way of thinking and will push you to get better. 3. Know your programs. Find the outlet you want to focus on (for me, it was animation).
"You don't deserve respect or credit for this work."