
Lisette Titre-Montgomery
Art Manager
Ubisoft San Francisco
Ubisoft San Francisco
Art Manager
I make sure the art for our games hits a high quality bar and creates a great play experience.
When I come into work in the morning the first thing I do is meet with my team to problem solve art creation challenges and provide art direction. Throughout the day, I work with various departments—whether it be the game designers, other artists, or engineers— and work with them to help us achieve our game design goal. Overall my focus is to make sure we're creating the fun play experience that we set out to create. It's very collaborative and we all have to work together to create an amazing game.
Here's the first step for college students
I went to a private arts school, however now I tell students to look at state schools that will give them a game design degree in tandem with a broader education. After that, know that there's no set path: in gaming, a few lucky people enter the industry and hit lightning in a bottle with a hit first game, but most of us have to jump around a little bit. Learn as much as you can and wear many hats so you understand how the various disciplines work together to make a complete a play experience.
"People are surprised I make video games."