Lisette Titre-Montgomery

Lisette Titre-Montgomery

Art Manager


Ubisoft San Francisco

Milestones

My road in life took a while to figure out.
The first game I had a hand in creating was an EA motocross game called Freekstyle.
I always look for opportunities where I can wear many hats and learn more about my industry.
For example, when I worked at EA, I was able to learn various art disciplines in my downtime.
That led to me to becoming a Lead Artist, which led to me running an entire studio's art team.
Keep following my journey

Education

High School
Wellington High School
Bachelor
Animation, Interactive Technology, Video Graphics and Special Effects
AI Miami International University of Art and Design

Career

Art Manager

I make sure the art for our games hits a high quality bar and creates a great play experience.

Career Roadmap

Roadmap
My work combines:
My work combines:
Art
Technology
Being Creative

Day to Day

When I come into work in the morning the first thing I do is meet with my team to problem solve art creation challenges and provide art direction. Throughout the day, I work with various departments—whether it be the game designers, other artists, or engineers— and work with them to help us achieve our game design goal. Overall my focus is to make sure we're creating the fun play experience that we set out to create. It's very collaborative and we all have to work together to create an amazing game.

Skills & Qualities Beyond School

You need to be able to work with a team and communicate efficiently. You can't expect to come into work, sit behind your desk alone all day, and be effective at your job. I speak to at least 15-20 people face-to-face each day. Problem-solving is another big one: I've worked in all different aspects of gaming and made 14 different games. The challenges I've faced have never, ever been the same. The problems shift on a day-to-day basis, so you have to stay in that problem-solving mentality.

Advice for Getting Started

Here's the first step for college students

I went to a private arts school, however now I tell students to look at state schools that will give them a game design degree in tandem with a broader education. After that, know that there's no set path: in gaming, a few lucky people enter the industry and hit lightning in a bottle with a hit first game, but most of us have to jump around a little bit. Learn as much as you can and wear many hats so you understand how the various disciplines work together to make a complete a play experience.

Recommended Education

My career is related to what I studied. I'd recommend the path I took:

undergrad
Bachelor
Animation, Interactive Technology, Video Graphics and Special Effects

Hurdles

The Noise I Shed

From Society in General:

"People are surprised I make video games."