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Lisette Titre-Montgomery

Lisette Titre-Montgomery

Ubisoft San Francisco

Career Roadmap

Lisette's work combines: Art, Technology, and Being Creative

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Day In The Life

Art Manager

I make sure the art for our games hits a high quality bar and creates a great play experience.

Skills & Education

Here's the path I took:

  • High School

    Wellington High School

  • Bachelor's Degree

    Animation, Interactive Technology, Video Graphics and Special Effects

    AI Miami International University of Art and Design

Here's the path I recommend for someone who wants to be an Art Directors:

High School

Bachelor's Degree: Animation, Interactive Technology, Video Graphics and Special Effects

Learn more about different paths to this career

Life & Career Milestones

My path in life took a while to figure out

  • 1.

    The first game I had a hand in creating was an EA motocross game called Freekstyle.

  • 2.

    I always look for opportunities where I can wear many hats and learn more about my industry.

  • 3.

    For example, when I worked at EA, I was able to learn various art disciplines in my downtime.

  • 4.

    That led to me to becoming a Lead Artist, which led to me running an entire studio's art team.

Defining Moments

How I responded to discouragement

  • THE NOISE

    Messages from Society in general:

    People are surprised I make video games.

  • How I responded:

    As a woman of color in the gaming industry, most of the initial noise I have to overcome is based on other people's assumptions and limited life experiences. Because there are so few women in my industry, people don't instinctually think that someone who looks like me would make games. I don't think those assumptions or that initial awkwardness holds me back, because I've always make it a point to gain as much experience as I can and share those experiences with others.